With the firing of Vince Zampella and Jason West from Infinity Ward by Activision over an issue which the gaming community calls as a abomination, the chaos was created by Activision so that they will not have to pay Vince and Jason the royalties that they deserve for the sales of Modern Warfare 2, many other staff of Infinity Ward are now currently in the process of leaving Infinity Ward and more are possibly coming. The video shows people who are currently not in the company anymore.
As a summary, people who have already left:-
Directed By:- Jason West
Engineering Leads:- Francesco Gigliotti
Engineering:- Jon Shirling, Rayme E.Vinson
Design Leads:- Todd Alderman, Steve Fukida, Mackey Macandlish, Zied Rieke
Art Leads:- Christopher Cherubini
Animation Leads:- Mark Gringsby, Paul Messerly
Story By:- Jason West, Todd Alderman, Steve Fukida, Mackey Macandlish, Zied Rieke
CEO:- Vince Zampella
Sunday, April 18, 2010
Thursday, April 8, 2010
Qing Ming Festival - April 6th
Qing Ming Festival is celebrated every year where the living descendants of the departed visit the graves to pay their respects. It is time of year where it is considered to be the Chinese New Year for the departed and the living visit the "homes" of the departed. Last year, Qing Ming was on 4th April, and this year was supposed to be on the 5th of April but made early due to the weekends. My article on last years Qing Ming Festival can be found HERE
But anyways, in comparison from last years difficulty, it wasn't so hard this year, which I'm thankful for. At least, the workouts has been paying off and didn't felt the same tiredness like year but still my thigh muscles still hurt with the extra effort required to scale the non-standard staircases. Well, with prayers done, mountain scaled, and grandparents visited, hopefully this year would bring me again: someone, and new business opportunities and excellent health all-round for everyone!
The view of the hill from my grandparents' grave
My cousin sister placing candles on the altar.
A view of my grandparents' grave
Tuesday, April 6, 2010
Starcraft 2 Beta Review - 6th April
Although the beta has been opened for quite a while, I'm doing the review only now as this review must be not be messed up and actually conveys what I actually think of the game from the beta experience only. Due to the fact that this game is widely anticipated, expectations were rather high and being helmed by Blizzard made the game on of the more "must-haves" of the times.
As this game is only in its beta, much of the story is not yet known but the basics is that it starts after the end of Starcraft: Broodwar and the first installment of a 3-part series focuses on the Marines or humans of the game in "Wings of Liberty". Therefore, story is out and the general idea for the beta would be on the balancing issues if the units and also bugs and glitches, whether graphical or the system itself. This review would focus on the graphics, sounds, gameplay and overall of the beta so far.
In terms of graphics, I was not too impressed with what I was looking at. It seems to look like and upgraded version of the Warcraft 3 graphics with some improvements and in space. With addition that the graphics seems so much darker and gloomy. Although the unit graphics have been changed over from 2d to 3d, they, in my opinion do not reflect the older units that most gamers are familiar with. This also goes for the structures as well where they've lost their grandness of design and even the futuristic look has been eliminated by a large amount. I'm not sure if it is a result of being unfamiliar with the new graphics, but due to the graphical changes, unit control felt very unresponsive. Even some of the units look particularly downgraded at this point, and I would like to stress one of the more obvious: why does the Zergling now have wings? They sure do look like small flies now.
I've actually one issue with the sounds department, which is:- Give Me Back the Old Sounds! The truth is, the current sounds for units and structures is very much annoying and not satisfactory. The old coarse sound of the overmind, the human voice of the Marines and the templar sounds of the Protoss bases is being wiped by the annoying Kerrigan sounds for the Zergs, electronic sound of the Marines and weak sound of the Protoss in the new game. Unit response sounds are no longer familiar and sounds like they've been running for ages and so feels so tired. Unit deaths sounds are toned down and felt like "just another unit dead" and not a part of your army. In whole, the game environment just became less lively and more monotonous.
Overall, I would say the experience felt tedious and some what unexpected for a high-profiled game. In fact, even with effort of trying to like the game, there just isn't any mood or excitement of playing it. The whole experience felt forced and pointless. Seriously, I wonder why some games these days felt repetitive and lack of quality. I used to think that Blizzard has a reputation to make addictive and polished games, but now, no longer. Hopefully, the actual game wouldn't be as bad as this game has degraded into in the beta.
As this game is only in its beta, much of the story is not yet known but the basics is that it starts after the end of Starcraft: Broodwar and the first installment of a 3-part series focuses on the Marines or humans of the game in "Wings of Liberty". Therefore, story is out and the general idea for the beta would be on the balancing issues if the units and also bugs and glitches, whether graphical or the system itself. This review would focus on the graphics, sounds, gameplay and overall of the beta so far.
In terms of graphics, I was not too impressed with what I was looking at. It seems to look like and upgraded version of the Warcraft 3 graphics with some improvements and in space. With addition that the graphics seems so much darker and gloomy. Although the unit graphics have been changed over from 2d to 3d, they, in my opinion do not reflect the older units that most gamers are familiar with. This also goes for the structures as well where they've lost their grandness of design and even the futuristic look has been eliminated by a large amount. I'm not sure if it is a result of being unfamiliar with the new graphics, but due to the graphical changes, unit control felt very unresponsive. Even some of the units look particularly downgraded at this point, and I would like to stress one of the more obvious: why does the Zergling now have wings? They sure do look like small flies now.
I've actually one issue with the sounds department, which is:- Give Me Back the Old Sounds! The truth is, the current sounds for units and structures is very much annoying and not satisfactory. The old coarse sound of the overmind, the human voice of the Marines and the templar sounds of the Protoss bases is being wiped by the annoying Kerrigan sounds for the Zergs, electronic sound of the Marines and weak sound of the Protoss in the new game. Unit response sounds are no longer familiar and sounds like they've been running for ages and so feels so tired. Unit deaths sounds are toned down and felt like "just another unit dead" and not a part of your army. In whole, the game environment just became less lively and more monotonous.
Overall, I would say the experience felt tedious and some what unexpected for a high-profiled game. In fact, even with effort of trying to like the game, there just isn't any mood or excitement of playing it. The whole experience felt forced and pointless. Seriously, I wonder why some games these days felt repetitive and lack of quality. I used to think that Blizzard has a reputation to make addictive and polished games, but now, no longer. Hopefully, the actual game wouldn't be as bad as this game has degraded into in the beta.
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